EN-Promo für Reise in den Norden.
Text:
"Set the tower from the base game on the rocky crag space to the left of the red die symbol printed on the board showing a 4. Place one of the 4 eternal flames on the tower.
"No, Varatan's Lighthouse at Klippenwacht has long since collapsed and fallen into the sea." That's what the sea people said. But sometimes, far away on the northern horizon, you could see a shimmering violet light. An eternal flame of the sort created by the Hadrian wizards, perhaps? King Varatan had been a good friend of the wizards. Might they have given him a gift of eternal flame for his lighthouse? Was it a good omen to show the heroes the way?
Roll a white die to determine the letters on the Legend track on which the remaining 3 eternal flames should be placed.
1=p
2=Q
3=R
4=S
5=T
6=U
If you roll a letter twice, just roll again.
Then, the following rule modifications apply - but only when the Narrator is standing on one of the letters with an eternal flame:
1. If you uncover a new wind card, you are allowed to ignore this card and set it aside (for example, if it is a storm). Then you get to uncover a second card instead.
You must accept this second card, whether it is a wind card or a storm card.
2. When you are fighting a creature (not a final adversary), you are allowed to first roll for the creature.
Only then will the heroes roll. In this way, you can assess the strength of the opponent and decide what tools to use - or, if you are fighting together, how many of you should participate."